It’s an interesting time to be watching the NHS as it goes through a transition to become more digitally orientated. One area of this shift I am particularly interested in is the management of health apps, concerning which there are currently two projects: The existence of these two projects provides an opportunity to build something…
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Pokemon Go, Mental Health and the dangers of sensationalism in the media
Last weekend I spotted an increasing number of online articles appearing that claim Nintendo’s new Pokemon Go mobile app has a huge positive impact on mental health. Intrigued by the headlines I decided to read the articles only to discover the claims being made used a combination of existing research papers into the benefits of…
Continue ReadingTHAW Event Summary: Can Technology Help Older People Lead a Healthier and Happier Life?
May 27th 2015 marked the first Technology for Healthy Ageing and Wellbeing (THAW) event bringing together the general public with those in the NHS, councils, charities and industry to discuss if technology could be used to help older people lead happier healthier lives. The day started with Professor Arlene Astell giving a short presentation on…
Continue ReadingExploring Gamification in Health & Wellbeing Apps
While assessing the information rich roster of seminars at EHI Live 2014, I spotted an intriguing seminar hidden away under the HANDI Health Apps Conference line-up relating to one of my key areas of research: “Gamification”. The EHI Live guide described the seminar as a discussion of how gamification in digital applications can enhance user…
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